
01-16-2002, 10:11 AM
Sounds like you have it backwards. In real life, the longer you hold the grenade the shorter it takes to go off after you toss it.
IE. On a five second fuse, you pop the pin, hold it for three, toss it, it explodes in two.
So in MOH, what you're saying is, I can hold the grenade forever without it going off? Makes it hard to time a killing throw...
[Edit] Hossy, that's exactly what I mean. Is there a way to do this in MOH? Perhaps the 2ndary fire button?
[This message has been edited by ATB (edited January 16, 2002).]
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