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Ydiss is Offline
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Join Date: Jan 2002
Location: Nottingham, England
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Default 05-12-2003, 08:14 AM

I've noticed a couple of people say that about xfireville. It's weird because when I finished it I was under the impression that it was actually quite small and it doesn't take too long to get from a to b. You can see from one edge to the other in many places (along the central avenues over and under the bridge).

I was worried that it would get full too quickly, rather than be empty for too long.

On the 2 occasions that I have played it myself (once with a friend 1v1 and another with about 4v4) the fights occured regularly within a few seconds of spawning. And that was with 1v1 (within 5 seconds we saw eachother and were fighting)!

The 4v4 game was fine, in my opinion. Within a few seconds of spawning on most occasions I was in sight of the enemy and fighting (mostly along the central avenues under or over the bridge).

Wherever you spawn you know that the enemy has spawned on the opposite side of the map (in TDM) and you only need to be able to reach the centre of the map to be in direct sight of them, even if they are camping. It only takes about 5-10 seconds to do this (at a stretch).

I'd imagine any more than 8 players per team and the map would be packed.

Stock maps such as Destroyed Village, Southern France and Algiers are no different in my experience (not in TDM at any rate) and they can handle smaller amounts of players (I often play DM on those maps with less than 10 players). So, if a server has difficulties filling up Crossfire Village then I'd imagine it would be hard pressed to fill up all but Stalingrad from the original game.

I realise it's not a critisism that the map is "too large for small fights" as I originally wanted to make a map that would accomodate larger servers, but it surprises me to see that some players feel it's too large for 8-12 players (average server numbers). It's just not that big!

I don't find that is the case in my experience so far, anyway. I suppose it's a matter of opinion.

By the way, if you do find Crossfire Village is too large for your server population requirements then you can always download Crossfire Courtyard 2v2 (Get it in my first map-pack of 4 maps [url=http://www.alliedassault.com/pafiledb/pafiledb.php?action=file&id=1322:fcac6]here[/url:fcac6]). It's a much smaller map and accomodates no more than 2-10 players (10 players would be packed to the rafters - spawn and shoot with no respite).

But, if your server is likely to have more than 8-10 players at most times I'd avoid that map and use Crossfire Village (and if you like Crossfire Courtyard but not the 2v2 version, there's a full 16+ player version included in the map pack I linked to above, as well).

Cheers.
  
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