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Default 01-16-2002, 01:09 AM

1) Not sure how realism takes the skill away from MGs and SMGs, in the normal mod there is no skill you just have to shoot someone 20 times to kill them lol. Though of course all weapons seem to be too accurate when you are running.

2)The M1 is NOT too powerful. An M1 with a combat level steel jacketed bullet could travel 3 miles and pass through several bodies at the end its deadly journey.

You should be able to drop someone with ONE shot with an M1 or a Mauser anywhere but perhaps in the arm or foot. They would not have been the main weapon of a major army otherwise.

There are great film shots of German soliders firing mausers from trenches and the kick would bend them backwards. The kids at Kent State in 1970 can attest to what an M1 can do, it is likely that three of the students who were wounded or killed were struck by the same bullet, all far away from each other, the last one dying.

3) Thompsons were inaccurate from a distance. At close range the lift was so severe that vets said they had to aim at someone's ankles to hit them in the chest. However MP40s were much more accurate and controlable and every account I have come across by American G.I.s said EVERYONE took an MP40 if they could find one.

Other than running and shooting accuracy, the only change I would make is limiting the number of grenades to 2 and making the "rocket launcher" take a lot longer to reload. Oh yes, and perhaps a greater destabilization to the sniper rifle when it was fired, so one had to re-aim it after a shot.

As for limiting weapons, I think that should be left up to the server, not changed in the whole mod.

I would love to play on servers that limited weapons with the M-1 and MP40 being equal - by 44 they were the two most common weapons on the front lines, the Mauser and Thompson next, then very limited "machine guns" (say 1 per ten men on a team), rocket launchers (1 per team) and sniper rifles - say two snipers for the defending force and one for the attacking force. But there should be a fair way to spread them around. It would suck to get a weapon you dont like with no way to change.

I have already proposed someway to pick your weapon of choice, get assigned what ever is available and then you are in line to get your preference. Once you do get the one you like it is up to you to stay alive. If you die, then it goes back in the pool and you go back in line. But given the five minute fire fight demo it seems you would get your beloved sniper rifle pretty often anyway.

I would also have a random limiting of grenades, since troops rarely had the amount they are issued with the first day they go into combat. Some soldiers had none, others scrounged extras. So you could have the luck of the draw with most people getting 2 or 3, some people getting 1 or none, and one or two lucky ones getting 4 or 5. This could change at the start of each round.


[This message has been edited by LordLovat (edited January 16, 2002).]
  
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