ECMOHDM6 - EyeCandy Map Preview -
05-15-2003, 06:41 PM
Here is a preview of what is to come with the EyeCandy maps. I have successfully been able to heavily hex-edit the .bsp files to do some serious work on the maps. By doing this, I have been able to change lightlevels and models right in the map. But there is more. Get this. I have been able to hex-edit the .bsp in such a way that I can change the map's textures without that texture being changed in other maps. So, if the same texture that is used in Stalingrad is used in say Southern France, it will not be overwritten in Southern France. Basically we have achieved texture swapping per map in this version of EyeCandy. This is something that has never been done before. Hopefully it works out well.
Now, with that out of the way, here are 4 screenshots of ECMOHDM6 in it's early stages. Lightlevels, models, ambience and textures are being tested right now. I even went as far as to add animated clouds to the sky. Looking good so far.
Anyways, enough talking. Here are the screenshots. Enjoy.
[img]http://www.dodstudios.net/uploads/uploads/ecmohdm6_1.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/ecmohdm6_2.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/ecmohdm6_3.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/ecmohdm6_4.jpg[/img]
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