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bluebrooks is Offline
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Posts: 156
Join Date: Jun 2002
   
Default 05-20-2003, 02:19 PM

i think bulletspread works like this.
there are 4 numbers, min pitch and yaw and max pitch and yaw.
the first 2 are when the player is standing still, and the 2nd 2 numbers are when the player is running full speed.
pitch = the up and down offset distance
yaw = the left and right offset distance

ex
bulletspread (1 1 200 200) will be super accurate when standing, and crappy when on the run.
(1 1 1 1) will be perfect all the time
odd one you never see... (300 300 1 1) only accurate when you are running

the offsets are random numbers in the range you specify, and increase with the amount of time you hold down the trigger. short bursts are more accurate than straight machine gunning.

there is a firespreadmult that affects how crazy your bullets start acting after time elapses of continuous fire.

there is a zoomspreadmult (look in a tik of a scope gun) that makes a gun more accurate when firing though a scope.
  
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