
05-25-2003, 09:21 PM
Wolf Kahler said it best:
[quote="=DD=Wolf Kahler":d0d84]It's the principle of the thing, Zoner. I'm sure you wouldn't be happy if you created a great model and someone turned around, went to an other croud and claimed it as their own work without doing anything themselves.
You design a new process to make good paper without using trees, someone sells it to some big company before you can copyright it.
You design a new artificial heart.
A new kind of clean car engine.
A new kind of tire that won't pop.
A new process for packing soups in cans that would save somebody millions of dollars.
A new toothpick.
Someone's taking credit for your work.
While there has been a great deal of misinformation concerning the legal structure of copyrights, you may find the truth [url=http://www.whatiscopyright.org/:d0d84]here[/url:d0d84].
That is besides the emotional impact, which is the basis for the law anyway. You pour your heart and soul in to weeks of hard work creating something you feel is perfect, just to have it stolen by some uncaring prick. You create something, you're attached to it. It's part of you. Part of who you are. It's something you can stand up and tell the world you did. You took the time and care to build something yourself, with your own hands, whether it's a house, a car, a boat or a 3D model. You built it. You paid the price to see it complete.
I'm sure none of you is happy to see the state of these forums so many of you have invested long months of discussion and contribution in. It's the same principle. We made an investment and we don't want to be ripped off, the same as you don't want to lose anything here.
You respect our turf, we'll respect yours, and we generally do. It's a shame this series of heated and hasty debates and rants has been so costly to you guys. I'm sorry for the damage caused, though I only speak for myself.
As someone who's put the time and effort in to learning how to model in 3D, how to mesh those 3D models, how to skin them and how to animate them, I have to say it's not easy. I'm hardly any good. I deeply respect many of our modellers for being able to model at the levels they do, many of the skinners for being just as profficient, the animators... All these people who are always there and willing to give countless hours of their tireless efforts just to make us custom-hounds [yes, it's originally to make themselves happy; the rest of us being happy is secondary] and ask nothing in return but a little respect.
How can you NOT respect someone who put so much of their lives in to something while defending people who take five minutes to convert all that hard work and take all the credit for its creation?
The obvious imbalance in that is what sparked this nearly-ended debate. I'm sure a reasonable mind will be able to see this and understand the honest heartache involved here.[/quote:d0d84]
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