
05-27-2003, 08:58 AM
[quote="K-9NeXuS":8c8f5]Heh...Can you guys imagine in like 20 years Half Life 2 will be like Doom (the first one)
Did you guys see the Half Life full gaming video thats like 30 min long?? That was the craziest shit ive EVER seen in a videogame oOo:[/quote:8c8f5]
This is it... I said this to my mate when we watched that self same video. In 5 years (let alone 20) HL2 will be out-dated. Crazy to think that only 10 years ago we were still playing 8-bit games.
We'll look back and fondly remember how chunky and unrealistic those faces are in HL2 and how basic the graphics were.
But that's neither here nor there. Right now it's revolutionary. It must be the first game to erradicate the "Hmm, I wonder if I can do that" factor that we all encounter with a new game. You know... you see a chair in a game and go to "use" it just in case it lets you smash it or pick it up - most of the time it's just a solid object that won't move.
With HL2 it looks to have changed that to "Hey, I know I can do that". If it's not a structural object it can be moved and destroyed. It seems that everything in the "Source" world reacts and acts just like it should in real life.
Valve are going to make a lot of money from this engine. I am certain that ID now have a challenger for licensing their engine.
If you were a games producer who wanted to make an FPS game and you had to decide between ID's and Valve's engines which would you choose?
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