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KillorLive is Offline
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Default 01-21-2002, 04:52 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by quiettempaccount:
Ya know, they probably got rid of the flame throwers they were planning because RTCW's are really nice - not that RTCW is a better game (which it isn't at all).

[This message has been edited by quiettempaccount (edited January 20, 2002).]
<HR></BLOCKQUOTE>

RTCW actually has a very decent flame thrower, but it isn't very accurate.
1) It goes 10 feet then stops, IRL flame goes 40 feet and then drops in glops on people and ground, scorching everything.
2) It does very little damage to the person.
Well, duh.
3) It has very little effect on a soldier.
Turning into a crispy critter would kind of make me turn into a Jahova Witness on crack...
4) The flame was alot less coordinated.
IRL the flame would dance out of the jet sparatically.
[edit]
Forgot, flame throwers are usually 2 barrels of napalm and one barrel compressed air.
Breathing when firing the goopity goop would be very harsh.
Obviously, everyone knows napalm burns all the oxygen in the area and as thus breathing is *slightly* hampered.
Also, not being prepared for shooting a jet would knock somebody on their ass, and quite possibly exploding the 3 tanks on your back and taking out your squad.
People weren't just handed flame throwers and told, "Use this burn them big time."

[This message has been edited by KillorLive (edited January 21, 2002).]
  
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