
01-21-2002, 04:56 AM
You don't seem to understand though.
This isn't a bug. It's a foul up in security measures.
EA/2015 didn't place an Online CD-Key Authentication server into works which other game companies use to check if CD-Keys were store bought and are 'legal' before allowing players to join servers or even get a listing of them.
The warez shitheads use generated/stolen ones which work in the CD Key algorithm for single player, but aren't authentic CD-Keys meaning a simple online authentication server could stop them from playing multiplayer.
HOWEVER, for whatever stupid reasons, EA/2015 didn't use one for MoH:AA, meaning the pirates can play freely online with nothing to stop them.
Had EA/2015 used a CD-Key Authentication Server, they wouldn't be able to play online, and this was a possible way to get these cheap shits to actually buy the game as it would be the only way they could play the multiplayer aspect online.
Then again...wouldn't EA/2015 lose more money by keeping an Authentication Server up 24/7 than if they just let the pirates steal the copies?
I wonder what would cost them more...
Anyway, I still find it dejecting that I'm going to have to play online against these shits starting tomorrow and every other day hence forth...
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