
01-23-2002, 11:34 AM
Alright guys. Listen up...
Over the past 5 hours I've tried multiplayer on a few servers and continued moving on in single player.
As far as deathmatch/team deathmatch/round based are concerened, THE DM MAPS ARE WAY TOO DAMN BIG. Stalingrad is probably the smallest map of them all, and this is unfortunate because most of the maps look like they need at least 12 people. I'm really not sure why the hell they made the DM maps so frigging huge as it takes forever to find others when you have less than 6 people playing on a server. Playing on any of these maps except for Stalingrad in round based mode is NOT a very good idea at all.
As for the objective based maps, unfortunately there are only four of them, though they are great. In all four of em (one which we all have played...the Hunt) either the Allies or Axis have to blow something up and the other has to defend. Unfortunately, there is no Capture Point map, something we all know is a fun and wild concept that DoD uses.
Omaha Beach for multiplayer is great, though they made blowing up the shingle waaay too easy for the Allies. The shitty part is that all the Allies are usually unrealistically playing as snipers so they sit and snipe the Axis players, and we all know there sure as hell were never any Allied soldiers sitting behind a tank trap trying to snipe someone in a bunker. Aside from these two flaws, the map is great, big, juicy. The other two maps that you haven't played are also fun neither really compare to Omaha.
Overall, multiplayer is good. It doesn't have anything revolutionary in it and for regular DM/team DM the maps are really too big for most games, but the objective based maps make up for this. I wish there were more objective maps though, as DM is a dated concept that I personally feel shouldn't have been used in multiplayer. Some of the DM maps look like they could make really great objective maps, but probably for time reasons 2015 never turned them into these.
At any rate, I put another hour into single player. I beat all of the levels that are apart of the same campaign as Omaha Beach, and I'm sorry to say that the the map that came after Omaha Beach was mediocre at best. (The one after this one was the sp demo map we've all played already.) This map is yet another map that shows you the limitations of scripting in this game, as there is a Captain that runs around with you who apparently CANNOT DIE. I've sat there and watched him take tons and tons of shots but there's no way he will go down. Ah well. Not that big of a disappointment but still a little disconcerning considering RTCW never had to make certain characters immortal for script purposes.
The next campaign looks like it's going to be good, but only time will tell..
I guess that's pretty much it, heh. Overall I give the game a 90, its draw backs being that multiplayer dm maps are way too big and too easy to get lost in (which detracts from wanting to play them in team/round based mode) and the single player maps which I have played some far have a fair mix of fun and exciting levels as well as boring and dull ones. But what can you expect from a single player fps these days? They all have their fair share of shitty levels. <cough><cough>NOLF<cough><cough>. After all is said in done, MoH:AA proves to be a really great game. Though some limitations and flaws that 2015 left in the game are keeping it from being truly perfect, it sure as hell beats the shit out of RTCW.
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