
06-30-2003, 07:08 AM
this might help, but if its a custom pk3, not one that came with the game, and i cant remember hearing any mudvayne in the game, then the clients need the sound to hear it. i used tmstartloop in my mine map, and jv_map wrote all the rest of the thread, to get it to play from the start of the round:
bgfx:
while(1)
{
for(local.i = 1; local.i <= $player.size; local.i++)
{
local.player = $player[local.i]
if(local.player.checked != 1)
{
local.player stufftext "tmstartloop sound/amb_stereo/Amb_M6_BunkerInt2.mp3"
local.player.checked = 1
}
}
wait 1
}
end
change "tmstartloop sound/amb_stereo/Amb_M6_BunkerInt2.mp3" to the path of the mp3, and write 'thread bgfx' in prespawn (in the maps scr). so you could put the song in main/sound/music, then change that line to load the sound from there. you dont need any .mus or ubersound aliases either for this. if the sounds there, itll play.
that should work, aslong as the clients have the mp3
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