
01-23-2002, 07:21 AM
No, you're all wrong when defending CPR. It is easier. No question. All it does is evens the playing field - it makes it easier for poor players to kill. You don't need to be skilled to get many frags.
CRP really only makes sense in an objective-based map, but people don't alter their style of play anyway. No one really cares about the objective - they do that if they don't run into any opponents or kill nearly everyone in a round - most people employ the same tactics as they do when playing a DM map.
Ever since the first MP FPS was released, it was designed so that players would skirmish one another, circling round and round, or strafing. That is what MP is about. And allowing the body to take more hits is what facilitates this. Do you not think the guys at 2015 know this? By playing CPR you're defeating the entire purpose of MP fire-fights. It's become too easy, all the weapons are as effective as each other and now you've managed to take the strategy out of the weapons. Basically, each player has no distinct advantage over another. The whole reason there are rockets and shotguns is to give the poor player a chance to kill. BUT good players should be able to overcome their one-shot advantage.
It doesn't matter what the context the game is, MP is MP. Do you think CPR would work with Unreal Tournament or Quake 3? Hell, no. The only thing CPR accomplishes is easy, one-hit kills which allows poor players a better opportunity to win. That is all.
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