Thread: Reality mod
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SS.SGW~Siggi is Offline
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Posts: 171
Join Date: Jan 2002
   
Default 01-24-2002, 11:30 AM

The skill, for me, is getting kills and not dying. Yes, I'm a realism nut. I've done my real war and I want my games to be as close to my real experiences as possible. We're still a very long way off from Startrek's holodeck, but CPR for MoH adds just a little bit of what I like.

Kill/death ratios are arcade. If one's virtual life counted for something online we's see a totally different style of play from what's being experienced currently. DiD (Dead is Dead) in air-sims has made a HUGE difference to the play online. No more quake BS, Kamikaze flying etc.
The same would go for MoH. Instead of lame quake mayhem we would see proper team tactics, people fighting like it was 'real'...a far superior gaming experience as anyone who's played DiD would tell you.

Unfortunately MoH simply isn't of a high enough standard for serious DiD play...the lack of prone positions alone saw to that.

As ever though...CPR, non-CPR...they're just options. Calling a non-CPR player "lame" would be BS if he's only after an arcade blast, but calling a pro-CPR player a no-skill newbie is even more pathetic. CPR is a realism mod for those who don't like arcade-level play. In CPR the tactically smart player dominates...rush in like a quak-head and you die. That means, as in real life, the un-skilled spray-and-pray soldier can get kills too.

Real skill means getting kills AND surviving...something CPR promotes very well.

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SSDivisionWikingSGW

  
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