
01-24-2002, 12:56 AM
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>In CPR the tactically smart player dominates...rush in like a quak-head and you die. That means, as in real life, the un-skilled spray-and-pray soldier can get kills too.
[/B]<HR></BLOCKQUOTE>
I totally agree. I tend to rush too often and more often than not... I die. And boy do I hate to wait the remainder of the 5 minutes to go at it again. That too is my motivation, try to not die and not have to wait to play again.
I wish they would make a game that would have the tactical expertise of Ghost Recon and the playability of MOHAA. Ghost Recon has to many factors (and keys to remember) and MOHAA not enough reality such as limping, crawling, blood, ect...
IMO, just add some limping, crawling, one shot almost any where kills and blood to the actual MOHAA and it would be that much more cool to play (without all those keys to remember).
Also IMO, death count is as important as kills no?
|