Thread: Reality mod
View Single Post
Old
  (#58)
SS.SGW~Siggi is Offline
Senior Member
 
Posts: 171
Join Date: Jan 2002
   
Default 01-24-2002, 02:54 AM

"that client will appear to "freeze" and "warp" all over your screen. why? because the server "loses" track of that player. The client moves lets say in a straight line ok. the client moves 10 game feeet lets say. ok the server receives the ackets for the first 3 feet fine, something happens on the internet and one of the routers between the client and the server craps out a few packets. the server now think s hey the client has only moved 3 feet so it tells the other clients that this guy is moving in this direction and was last seen here. but wait oh look now i got the last packets and now the client is actually 7 feet in front of where he last was."

Well...finally out of your own mouth so to speak. The client lags, making it hard for the server-side player to hit him, as I experienced yesterday. Er...so what are you arguing about? Trying to sneakily alter your position on the subject? Lol. Like I said...lag affects BOTH client and server. Nice to see you finally admit it, even if in such an obliviously ironic manner.

"Play them badly." Now here is the big give-away to your state of mind. You state that I play badly, without having any possible idea of how I actually play. Classic school-yard hyperbole. Do you have NO idea how you make yourself sound with that lame kind of crap? No, obviously not or you wouldn't do it. Here's a heads-up for you...you sound like a pre-adolescent dick.

Protocols...generally TCP/IP over the internet, IPX/SPX over LAN. Or how about NetBEUI or SIP??? Lol. I see you are eager to add pedantry to your list of failings. Like I give a shite about protocols so long as my games work properly across internet/LAN...and they do, cos I know enough about the nuts and bolts to ensure it.

Hey...these posts are like non-CPR...you keep taking rounds but you refuse to die. Lol. Bugger off and come back when you know how to shoot with something better than blanks.

------------------
SSDivisionWikingSGW

  
Reply With Quote