Something I'd like to point out.
In no publicly (especially free) served online game will you ever, ever have spontanious teamwork.
You will hardly ever come across it. It happens if you begin to get to know someone, or you have a laugh with someone and agree to team up some.
But it
rarely happens the whole team over without some kind of mass agreement.
If you are a good enough player, you can actually make others look to you and actually follow what you say.
But that is a rarer occurence than a room in Red-light Amsterdam not containing a pack of condoms...
At any rate... now the game is finally out and those who enjoy it will begin to play it we will see the emergence of clans.
There will be crap ones. Kiddie ones. There will also be the good ones, the elite ones.
Eventually we will have leagues, and competition.
That is where the more serious gamer will see the teamwork.
MoH is very well designed for the team-play aspects, and it will win you more games than any tactics seen on public servers.
That is what I am looking forward too.
CPR or no CPR there will be teamwork and stealth and all other realistic tactics of war that will be used.
Then we will see what this game is made of so far as objective play.
You can bet that whatever clan I play in will be playing both CPR and normal modes. I see CPR as less enjoyable, but I'll still play it to learn new things about staying alive.
Anyone who has already made a clan and set up a website ready to go can not tell me they aren't looking forward to that too.
If you hate what the game has to offer already, CPR or not, and all the possibilities the game offers for competitive teamplay then I suggest you stop playing it now.
It won't get any better for you.
Those who enjoy CPR, good for you. I actually have read your posts in this thread and some of the positive things that have been said about CPR have made me perhaps look at it a little differently.
That is what this board is for. I like discussions like these, minus the flames (<-- guilty as charged

), it has certainly opened my eyes a little.
Medrebel, you have a lot of good points, as does First Man Down. You're right it makes no difference to the gameplay on public servers. It also does make killing easier.
I agree with Siggi and others that it
also makes dying easier.
What this thread has done to me is perhaps give me a new challenge

I'm going to play some more CPR and see if I can overcome those as well
It's going to be around no matter what you say (unless the one you propose to design is better, of course) so unless you plan to never play a clan who only uses CPR (God, I wonder what rules they'll employ for that kind of thing) then you may have to forget some of your predjudices.
Put it this way. If CPR is so much easier to kill then it shouldn't be too hard to play when you are doing it competitively.
As for public CPR servers, though... well I see your points and agree with a lot of them, so I understand that you won't play on those.
It's your choice, you will always have that.
See you in the top division
[This message has been edited by Ydiss (edited January 24, 2002).]