
07-09-2003, 06:36 AM
I think you all miss the point of MMOLRPGs. This isn't quick frag-for-an-hour gameplay it's a persistent world which needs staff to run and update contantly, 24 hours a day, 365 days a year. They have to be paid.
Whilst I won't be bothering with this particular MMOLRPG (or any other, ever - Wasting 2 years of my life on EQ was enough, thanks) I fully understand why they charge for the use of the game.
For less than $20 a month (how many of you miss $20 a month? If you do then you probably wouldn't be the one paying for the account anyway lol) you get full time support for bugs, administration and updates. You also get no cheaters because no one would spend money on a game if they were only going to cheat in it, to have their account deleted when they are caught cheating. Plus, whatever payment method they use would be linked to their address... Not worth the risk.
Compare that to MoH:AA.
No support, riddled with cheaters, tons of bugs and finite gameplay.
It's two completely different styles of game, both of which have merits and disadvantages.
MMOLRPGs are totally involving games. They are an experience unlike FPS games and, providing you are into the theme of the game, they are well worth paying the money for.
So long as the content is quality they are a class apart from ordinary free online games.
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