OLD SKOOL CONSOLES -
07-15-2003, 06:55 PM
[quote:98806]For a brief period of time, gimmicky controllers became the rage on the NES. The king of them all is Mattel's Power Glove, a device which fits over the user's hand, supposedly allowing direct control of on-screen objects. The problem is that the two games available for the Glove weren’t so hot, although it had its moment to shine with a brief appearance on the arm of rival power player Lucas Barton in the infamous Fred Savage road trip / NES movie, The Wizard.[/quote:98806]
[img]http://www.dodstudios.net/uploads/uploads/02_62_powerglove.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/wall_07.jpg[/img]
[quote:98806]In 1987, licensee Bandai released a U.S. version of its Famicom peripheral Family Trainer, known here as Family Fun Fitness. This large plastic pad was designed to promote exercise in slothful youth by offering a way to play NES and exercise at the same time. Family Fun Fitness quickly disappeared from stores -- it's rumored it never received a national roll out, in fact, and the FFF title Stadium Events is the rarest licensed NES cart. Nintendo of America later revised the Family Trainer into the Power Pad to address parents' fears that it was creating a nation of fat and lazy NES addicts, and began packing it with systems in late 1988. Stadium Events was also reborn as (the exceedingly common) World Class Track Meet, the Power Pad's pack-in title. A handful of other games such as Dance Aerobics and Short Order / Eggsplode! (a two-in-one cart) were released.
It didn't take long to figure out that the best way to play any Power Pad game was to get on all fours and beat the sensors with your fists. It was all downhill from there. After that got boring it was usually time to play SMB2 and eat healthful Doritos.[/quote:98806]
[img]http://www.dodstudios.net/uploads/uploads/02_52_powerpad_s.jpg[/img]
[quote:98806]It's not all good, though. The NES cartridge connector is notorious for being easily stretched through normal use, and eventually it becomes difficult and then impossible to properly read cartridges. For some reason, kids across America, myself included, got the idea that blowing into the cartridge slot would fix such problems. Those rubes over at ClassicGaming.com refer to this as the "NES blowjob." My word! [/quote:98806]
I cant be the only one who felt they were smart enough to figure out engineering problems being in Middle School.
"Dude Double Dragon wont work!"
"Well, just blow on it. . ."
"No man LICK IT!"
"Aren't you supposed to stick it in the freezer"
All solutions that were employed at one point or another. Weird thing is. They worked. :blink:
Secret of Mana was the first RPG I ever played on SNES, and it owned. I skipped school to play it, and skipped church. I loved this game. I can remember the kickass music outside the Cult Temple, and the frustrating Forest of Seasons area I couldnt pass. Incredible graphics that still wow me.
And Shadowrun I just recently played - having watched my brother play it as a child. It was VERY mature for it's time, and ranked up there with Mana, Final Fantasy 3 and Breath of Fire 2 as some of the strongest RPG's on the SNES. Sadly, no sequel was made - although I think one was in production - and even though theres a new Shadowduels project coming out, no game is on the horizon, which is sad because it has a universe that is just WAITING to be plundered for this generation. The folks who created DUES EX I could EASILY see taking the reigns of this series.
Ed. Note. - Entire post redone because Millarworld is acting like a red-headed-stepchild.
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