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The Mine (Final)
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Uber_Soldat is Offline
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Join Date: Mar 2003
Location: England
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Default The Mine (Final) - 08-07-2003, 04:40 PM

i finished the map today, and i think theres no bugs left in it. i also found out how to use vis_leafgroups, so ive used them. the whole of the inside of the mine is blocked off from either of the teams spawns, so fps is a lot better in the main cavern and the spawns [i get an average of 60 outside, 40 inside, but down to 20 in 1 or 2 places, never below 20 tho].

for anyone who didnt play the beta:
its set in a mine in the west of germany near the end of the war. both teams spawn outside in the hills, and the mine is made up of 3 parts:
1 - upper levels. the only levels still being used. made up of a few tunnels, with some smaller tunnels linking it to the outside and the lower levels
2 - lower levels. this level isnt used anymore, and most of its collapsed. theres concrete tunnels leading to this level from the axis spawn with maintenence rooms, pipes etc.
3 - underground caves. these are dark, winding natural caves, some full of water, that lead from different parts of the mine, all to the main cavern of the mine


this is whats happening with all my other maps:
Italy1 beta is out tonight
SS Manor (Final) is out tomorrow, 5 months after the beta
Ramelle (Beta) is out on saturday, or tomorrow
Then Italy1 final will be out not long after, then italy2 beta, then the last map ill release, italy2 final. theres the pegasus bridge map me and t.hunter are making aswell, but i dont know when that'll be out

http://www.edwards124.pwp.blueyonder.co ... heMine.pk3

im too lazy to write out all the screenshot links, so just search for 'mine' and youll find the thread for the beta of this map. the map hasnt changed in looks much since that version, so what you see in those screens is what this maps like
  
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