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Agent-002 is Offline
Junior Member
 
Posts: 7
Join Date: Jan 2002
Location: Perth, Australia
   
Default 01-24-2002, 04:48 AM

Doing that line after gets rid of tearing, but performance afterwards is shit. opengl sucks and so does the quake3 engine for using it. it just cant seem to do this shit flawlessly like direct3d.
  
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