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[HOLY]Moses is Offline
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Posts: 68
Join Date: Jan 2002
Location: Providence, RI, USA
   
Default 01-26-2002, 12:36 AM

I can't believe I'm wasting time posting on this futile argument again but here goes:
I think, after reading every suggestion on here, the only pragmatic/realistic solution to this problem is class limitations based on the total number of team members. The Allied infantry storming Omaha on D-Day were not ALL issued Garands. Nor were they all issued thompsons. But maybe 1 out of 5 or so had an SMG, 1 out of 10 or so had a springfield, etc. Its about balance. You want realism? Then creating "invisible force fields" and eliminating all instances of a weapon class will not accomplish this. You all MUST realize this. In arguing against snipers and using "realism" as your foundation, you contradict yourselves by proposing unrealistic solutions. So lets work on getting a way for those of us who host games to set limitations on classes. All in favor, say "Aye". All those opposed, propose a more REALISTIC solution.
  
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