
01-28-2002, 09:19 AM
Hi Guys
I think the answer to why the game crashes lies in the Readme file. Here are some extracts from the Readme file. I've experimented with the various settings and it now my game doesn't hang. Hope it helps..
- From the Main Menu choose the "Options"
menu signified by some electronic
equipment towards the left side on the
table. Then select the "Video" menu,
select "Texture Detail" and choose "LOW".
- Also from the "Video" menu uncheck
the "WALL DECALS" check box. This will
prevent the game from creating bullet
marks on walls and should improve
performance.
- Try reducing your video resolution to
640x480 or even 512x384 in your "Video"
menu. The lower the resolution,
the easier it is for your computer to run
the game.
- From the "Video" menu you can try lowering
your color depth from 32 to 16 bit.
- Video cards with less than 64MB Video
memory cannot set texture detail to high
and texture color depth to 32 bit
simultaneously. These cards can get very
poor performance at times, so lower your
texture detail and/or lower your texture
depth to 16 bit.
- From the "Advanced" menu under
the "Options" menu try turning
the "SHADOWS" down to "simple"
or "none".
- In Advanced Video Options you can change
your View Model. This allows one to choose
how much of their own player model is
shown.
NONE means player's arm and weapon
will not appear.
GUN ONLY means the gun and not the arms of
Powell will appear.
FULL means that you will see both Lt.
Powell's hands and the weapon he is
holding during gameplay.
The less of Lt. Powell that is showing,
the faster the game should run.
|