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Game units
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nsscorpion is Offline
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Posts: 183
Join Date: May 2003
   
Default Game units - 09-12-2003, 11:20 PM

When you start mapping a big question is
how big should a room be and whats the height of a door.

Here a list of untis you should use that your map looks realistic:

Walking ducked through a hole: min. 58 E height
Steps (Without jumping): max. 15 E
Jumping on a brush: from 15 E up to max. 64 E
Door width: ca. 70 E
Door height: ca. 130 E
Room height normal: ca. 160 E
Room height for a hall: ca. 250 E
looking in a ducked position over a brush: 40 E
sitting ducked behind a brush to take cover: min 60 E
height for a brush to place a mg 42 on it: 75 E

Ok we think that should be all and you can start now maping

Thank to Cheech who created this list

taken from http://dynamic5.gamespy.com/%7Emanstein ... =start.php this is what i use hope it helps

for example a player is 96 units high which is 6 foot in game and 32 units wide

regsrds scorp
  
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