View Single Post
Old
  (#7)
HeadUp is Offline
Senior Member
 
Posts: 3,839
Join Date: Jun 2002
Location: UNIVERSITY OF PITTSBURGH
  Send a message via AIM to HeadUp Send a message via MSN to HeadUp Send a message via Yahoo to HeadUp  
Default 09-23-2003, 04:16 PM

heres the only thing i did in the shader
i changed airborne_coat for example to hendersoncoat (corresponding to the .tga file- i guess that's wrong?)
i used guarnere's tutorial, is there anything wrong with it?
heres the shader shit i changed:
hendersoncoat
{
qer_editorimage textures/models/human/air_hendersoncoat.tga
{
map textures/models/human/air_hendersoncoat.tga
rgbGen lightingSpherical
}
}
hendersonpants
{
qer_editorimage textures/models/human/air_hendersonpants.tga
{
map textures/models/human/air_hendersonpants.tga
rgbGen lightingSpherical
}
}
hendersongear
{
qer_editorimage textures/models/human/air_hendersongear.tga
{
map textures/models/human/air_hendersongear.tga
rgbGen lightingSpherical
}
}
hendersoncoat_cull
{
qer_editorimage textures/models/human/air_hendersoncoat.tga
cull none
{
map textures/models/human/air_hendersoncoat.tga
rgbGen lightingSpherical
  
Reply With Quote