
10-08-2003, 05:22 PM
shader
[code:4ceae]airborneguy_shirt
{
qer_editorimage textures/models/human/airborneguy_shirt.tga
{
map textures/models/human/airborneguy_shirt.tga
rgbGen lightingSpherical
}
}
airborneguy_pants
{
qer_editorimage textures/models/airborneguy_pants.tga
{
map textures/models/human/airborneguy_pants.tga
rgbGen lightingSpherical
}
}
cull_airborne_pants
{
qer_editorimage textures/models/human/airborneguy_pants.tga
cull none
{
map textures/models/human/airborneguy_pants.tga
rgbGen lightingSpherical
}
}
airbroneguy_head
{
qer_editorimage textures/models/human/airborneguy_head.tga
{
map textures/models/human/airborneguy_head.tga
rgbGen lightingSpherical
}
}[/code:4ceae]
tik
[code:4ceae]TIKI
setup
{
path models/human/allied_airborne // Set path to set skelmodel from
skelmodel airborne.skd // Set body model
surface shirt shader airborneguy_shirt
surface pants shader air_borne_guy_pants
surface shirt shader_cull_shader airborneguy_shirt_cull
// $include models/human/heads/us_young_heads.tik
path models/human/heads
skelmodel head1.skd
surface head shader airbonreguy_head
path models/human/hands
skelmodel hand.skd
surface hand shader handsnew
path models/equipment/USGear/helmets
skelmodel us_helmet.skd
surface us_helmet shader blank_web
}
//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout
init
{
client
{
// Cache sounds here
}
server
{
voicetype airborne // set the voicetype to use for multiplayer instant messaging
}
}
//
// include the base player model definition
//
$include models/player/base/include.txt
// need to indicate the end of the tiki file because we have a tiki command at the end
//end
[/code:4ceae]
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