Thread: Deleting Mods
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Mod Still Present
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Spartan61 is Offline
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Posts: 75
Join Date: Jul 2003
Location: Rochester, NH
   
Default Mod Still Present - 10-09-2003, 07:28 AM

Are you sure you removed the correct mod?

Any mod is normally a .pk3 file. I make a note on mods when I enter them into the MAIN folder. That way I know which .pk3 to remove to get that mod out.

Here's a hint: Most mods use the name user_realism01.pk3 - Also you will find MAPS with user-backalley.pk3. I RENAME the user-backalley.pk3 to backalley.pk3 - WHY ? So all my maps are by name and all MODs such as Jedi Mod - Realisn Mod - Scopes stay with the user- xxxxxx

Very easily identified when looking at a folder.

Also - mods such as ZZZ-Ubersound.pk3 and ZZzz-Citynights.pk3 will overwrite standard files such as rifles and sounds because MOHAA will use the zzz-xxx.pk3 first for sounds, skins etc.

You need to keep track of your .pk3 file additions so you know when stuff messes up WHICH FILE did it and remove that file.

I currently have 495 .pk3 files within my MOHAA/MAIN and every single map works great. BUT with city nights in, all my weapons are modded in normal games. So I rename zz-citynights.pk3 to zz-citynights.pk4 when I DO NOT want the MODS in my game.

Hope you get that. Too early in the morning - GO RED SOX!!!!!


Spartan
  
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