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Hobbs is Offline
Senior Member
 
Posts: 839
Join Date: Aug 2002
Location: USA
   
Default 10-10-2003, 11:02 PM

you need to make a shader for the textures then assign the names in the tik.

shader looks like this...

akbarrel
{
qer_editorimage textures/milkshape/ak/akbarrel.jpg
cull none
{
map textures/milkshape/ak/akbarrel.jpg
rgbGen lightingSpherical
}
}
akclip
{
qer_editorimage textures/milkshape/ak/akclip.jpg
cull none
{
map textures/milkshape/ak/akclip.jpg
rgbGen lightingSpherical

tik would be like this...

surface skin1 shader akbarrel
surface skin2 shader akclip

You need to make sure the mesh names (ie skin1 skin 2) match the shader names.

Then make a folder in the pk3 that refers to your shader so in mine i make a folder textures/milkshape/ak...i put my immages inside that folder.
Hope that helps. rolleyes:
  
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