View Single Post
Old
  (#14)
Guest
 
Posts: n/a
   
Default 01-28-2002, 08:55 AM

As one person said, the enemy AI in this game only really has itself to be compared against, because in other FPS’er (Quake, RED FACTION…lol…god that game sucks), you deal with enemy AI that thinks it’s as gung-ho RAMBO as YOU are. However, for 2015’s first attempt at this type of game-play, I think they have hit a homer. The examples you cite, I can find justification in ONE of them, barely. I have never had a persons shoot at me through a wall, however they ARE aware of my presence when I enter a room. But, wouldn’t it seem a bit unrealistic if an AI needed to have you in the “room”, to be aware of all the gunfire and gunplay going on around him? As far as the first level is concerned, I think that’s the point – for them to CONTINUE to respawn, until you’ve hit the point in the script, that calls for them to stop. You’ll notice that they do stop as soon as the soldier tells you, you are covered. The marksmanship of the shooters is also a bit frustrating, only in that theyy have moves to use, that we do not. That is one of the things I can agree on – since everyone from a grunt to a scientist seems to have “crack-shot” medals in weapon use. Other than that – I think this game more than blows out of the water any other attempts at its AI.

excelsior
  
Reply With Quote