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Fett_72 is Offline
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Posts: 67
Join Date: Jan 2002
Location: CANADA
   
Default 01-28-2002, 02:41 AM

Hehe a bitching thread, I love the game but I'll add here.

The original post was absolutely true. I hate the spawning, it takes the concept of clearing an area out of commission, and since I'm used to that it makes tactics really hard in this game. I think that a hint to dealing with that is that I suspect they made spawning to this degree to encourage moving up rather than staying (I don't know why they would've done this, but whatever). If you charge an enemy fortification, the spawning'll stop, at least I find. The worst part is when someone comes from behind you though.

Guys having supreme accuracy is annoying too, I'm on mission 5 right now and it's incredibly slow going when the snipers don't miss a single shot. It's literally impossible to rush an MG-42 as well, they never miss. That simple.

Lastly, guys knowing where you are is real annoying, I'll clear an area only to hear an alarm being set off somewhere ahead. You could argue that they heard my fire: but then why didn't the entire base come to kill me? The worst example of this were the few times in Mission 4 where a guy would actually shoot at me before I entered a new room and he was inside. Outside when this happens is annoying but x-ray vision inside a house is very annoying.

I dunno about the grenade thing though, I'm quite happy about the AI's reaction to nades. Think about it, when a guy chucks one at me I hear him pulling the pin so I run like hell, why shouldn't they?

In reminder, it's a GREAT fps and game in general.
  
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