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             Skin Problems - 
            
          
		
		
				
		
				10-29-2003, 10:39 PM
			
			
			
		 
               
 I've been working on a skin and have finished all the modifications I wanted.  But I am unable to view my skin in Mohaa.  I've been using WolfMan's guide and it has worked well.  I suspect that teh problem lies with my .tik files or the shader.  Any assistance will be welcomed.
 Shader file:
 allied_hpl_coat
 {
 qer_editorimage textures/models/human/usmaps/ranger/allied_hpl_coat.tga
 {
 map textures/models/human/allied_hpl_coat.tga
 rgbGen lightingSpherical
 }
 {
 
 allied_hpl_pants
 {
 qer_editorimage textures/models/human/usmaps/ranger/allied_hpl_pants.tga
 {
 map textures/models/human/allied_hpl_pants.tga
 rgbGen lightingSpherical
 }
 {
 
 allied_hpl_hands
 {
 qer_editorimage textures/models/human/allied_hpl_hands.tga
 {
 map textures/models/human/allied_hpl_hands.tga
 rgbGen lightingSpherical
 }
 {
 
 allied_hpl_gear
 {
 qer_editorimage textures/models/human/usmaps/ranger/allied_hpl_hemlet.sdk
 {
 map textures/models/human/allied_hpl_helmet.sdk
 rgbGen lightingSpherical
 }
 }
 
 allied_hpl_face
 {
 qer_editorimage textures/models/human/usmaps/allied_hpl_pants.tga
 {
 map textures/models/human/allied_hpl_pants.tga
 rgbGen lightingSpherical
 }
 {
 
 .tik file:
 TIKI
 setup
 {
 path models/human/allied_army_soldier	// Set path to set skelmodel from
 skelmodel usarmy.skd			// Set body model
 
 surface ranger_pants shader allied_hpl_pants
 surface us_top shader allied_hpl_coat
 surface armband shader allied_hpl_coat
 surface us_top_c shader allied_hpl_coat
 
 //	$include models/human/heads/us_young_heads.tik
 path models/human/heads
 skelmodel head4.skd
 surface head shader allied_hpl_face
 
 path models/human/hands
 skelmodel hand.skd
 surface hand shader allied_hpl_hands
 
 path models/equipment/USGear/helmets
 skelmodel us_helmet.skd
 surface us_helmet shader allied_hpl_helmet
 }
 
 
 //
 // define what folder to get specific sound from for the player model
 //
 $define pulloutdir sound/weapons/pullout
 
 
 init
 {
 client
 {
 // Cache sounds here
 }
 server
 {
 voicetype ranger // set the voicetype to use for multiplayer instant messaging
 }
 }
 
 
 //
 // include the base player model definition
 //
 $include models/player/base/include.txt
 
 // need to indicate the end of the tiki file because we have a tiki command at the end
 //end
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