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coax is Offline
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Posts: 141
Join Date: Jan 2002
Location: Austin, Tx
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Default 02-09-2002, 10:48 AM

I agree with m0neY_EQ & all the reasons given in this thread 100%.

Here's a few screens to back it up. Yes I know this won't "prove" anything, but it is just how I've seen it happen *numerous* times I've played this map. And I've played it *alot* because obj match is all I ususally play.

Axis win outnumbered 01

Axis win outnumbered 02

Axis win outnumbered 03

To be fair, I do have some with the Allies winning but it is *usually* when Axis are outnumbered and or playing like crap. I'm not saying that it's impossible for Allies to win otherwise but it doesn't happen often.

Axis lose outnumbered 01

Axis lose outnumbered 02

You wanna talk about "team" effort. Ok. When you say Allies can win with a team effort, you are obviously not taking into account that in a public server game the Axis have just as much chance of playing like a team. Of course this will vary but it basically nullifies that argument.

Even in a clan match, again, the Axis are gonna be playing like a team too right?

And I totally agree with the comments made about the SR for the Allies vs. the Axis mg42. You take away the SR from the allies, they essentially have no way to defend against the ferocious fire from the mg42. Ok, I've see a couple of crack shot ppl that home in using binoculars & are able to then snipe with the rifle but that's not gonna happen very often. I couldn't hardly do that when I tried it.

I don't know what the exact answers are to make the map more balanced, but I do hope someone comes up with some good ideas & makes a mod. Until then, I'll still play the map when it comes up in rotation, but I don't really care for it. Starting way back in the boat most of the time especially is real frustrating.

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#~ridin'_the_wire~0
  
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