
02-02-2002, 07:09 AM
It's really not all that surprising that the SP game comes across as short on the PC. The game has console roots; that's no secret. Quake III engine aside, MOH:AA is designed just like its console bretheren on the Playstation, only this time with the typical "save anywhere" PC feature. This shortens up the game because it does not force you to replay levels until you get them perfect ... which is fine by me.
Since the PSX Medal of Honor (which was brilliant) I have wanted a PC version of the game, not just for the game itself and keyboard/mouse controls, nor for the multiplayers aspect. I've wanted a PC version for the wealth of user-created add-ons that are sure to flood the online community in the months following the game's release. PC games have longer legs that console games *despite* being generally easier to beat (due to save options) for this exact reason.
Half-Life is four years old and is still wildy popular, still cool as hell, and has probably the single greatest assortment of mods and add-ons anywhere. My hope is that MoH will see a similar (if not as huge) base of support, with plenty of new fun designed by users.
*That's* why I bought MoH:AA for the PC rather than wait for the XBox version or skip it altogether. Only 8-12 hours of SP gaming? So what! They were *great* hours of gaming as good as, and better, than anything else on the market ... and the fun is only just beginning.
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