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Shoegaze99 is Offline
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Posts: 149
Join Date: Jan 2002
   
Default 02-03-2002, 03:38 AM

Blashy, if you are unable to understand the fundamental differences between a FPS and an RPG, or the vast differences between designed a RTS and a FPS, well, you certainly won't understand why FPSs are historically shorter games. At their core, the games are different, and *designing* the games is a much different process.

That said, shooters *are, getting shorter these days, by and large.

At one time shooters did pack in a lot more gameplay time. The Internet has changed that. Multiplay has changed that. The advent (and success) of multiplay-only shooters has changed that. A game does not have to pack in as much SP gameplay because what publishers and developers really want is for games to have a long life via online play and the contributions of the mod community. And, right or wrong, the idea has panned out fairly well for many games.
  
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