View Single Post
Old
  (#26)
H3@d$h0t is Offline
Senior Member
 
Posts: 164
Join Date: Jan 2002
Location: toronto, ontario canada
   
Default 02-03-2002, 05:39 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Shoegaze99:
Blashy, if you are unable to understand the fundamental differences between a FPS and an RPG, or the vast differences between designed a RTS and a FPS, well, you certainly won't understand why FPSs are historically shorter games. At their core, the games are different, and *designing* the games is a much different process.

That said, shooters *are, getting shorter these days, by and large.

At one time shooters did pack in a lot more gameplay time. The Internet has changed that. Multiplay has changed that. The advent (and success) of multiplay-only shooters has changed that. A game does not have to pack in as much SP gameplay because what publishers and developers really want is for games to have a long life via online play and the contributions of the mod community. And, right or wrong, the idea has panned out fairly well for many games.
<HR></BLOCKQUOTE>
well said. i concur



------------------

Visit my site and I might make you a signature Iron-Wolf
  
Reply With Quote