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Default 02-04-2002, 09:27 AM

Well, I've been playing both MOH and RTCW these last few weeks, and I can say that the multiplayer aspects of RTCW are far more balanced and thought out than those of MOH.

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>yes...i think MoH is better than RTCW, bacause in multiplayer you dont being shot in the head three times and still calling for medics...
But something is missing at MoH...how about a medic who heals you, when you got really hurt....=)<HR></BLOCKQUOTE>

Interesting. First you say it's unrealistic to to be shot in the head and have a medic come and give you meds, then you say it's a feature you'd like to see in MOH. However, I think it's a little unrealistic to have a rocket explode next to you - go down to 1 life - take out the ZOOKA man - and then go find 1 or 2 stray health packs and be brought back to full strength. Uh huh.

I dont think damage-realism were two points this game was going for. But I do agree RTCW is a bit, kooky - but I like it's MP aspects, which is why I'm playing it more than MOH. It's just a frag fest right now, and until they've modified some of the ingame levels for MP (not the modded crap out right now), or release a MP Pack, my time will lean more towards RTCW.

schnell
  
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