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Bits is Offline
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Posts: 50
Join Date: Jan 2002
Location: Dallas,TX
   
Default 02-04-2002, 06:02 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by WarWolf:

1) Prevents movement of snipers when using the scope
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Why?

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>

2) Changes the shotgun from the uber-weapon it currently is, to something less deadly and requiring more aiming skill at close range. I think, lowering the range and damage per "pellet" it fires will help. Also, lower the movement speed with it. Basically, as it stands now, players can pick the shotgun and rack up kills very easily...
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Done -- shotgun now shoots like my Mossberg 590 with 3" 0-0 buck (although it doesn't hurt your shoulder as much). IIRC the "trench guns" of old used 2-3/4" #4, but I'd like to see how this plays before I tweak it down any further.

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>

3) The Bazooka...the weapon of choice for players who can't get a kill with any other weapon. I'd like this weapon to be tweaked a bit to discourage use. Make it so they only have 2 shells to begin with instead of 6. If that isn't possible, have them move a lot slower to simulate the heavy load. Keep in mind this weapon is a anti-TANK device, not a anti-personnel so it shouldn't be that effective against people.
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I'm thinking about doing two things:

<UL TYPE=SQUARE>
<LI> You still get 6 rounds, but require a team member to reload your bazooka

<LI> When you fire the bazooka, the rocket blast behind you will kill anybody standing there[/list]
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>

If 2 or 3 aren't possible, and it's easier, just remove the shotgun and bazooka as choices. On my server, most of the regulars won't miss em.
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That should be do-able.

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>

Here are actual stats of some of the guns I could find on the net. If you could tweak them in the game to more closely match I'd appreciate it.
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I made all the weapons more lethal (similar to CPR) and gave them appropriate recoil. I also made the SP settings the same as the MP settings, and I like mine better than the defaults -- although I haven't tried them in MP.

The only "gotcha" I've found was that it was impossible to get out of Schmerzen alive (four guys with STG-44s at the exit is just too much, and they either get me while I'm reloading or I make it to the train with <10 health and the snipers get me).

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>
Thanks in advance, and feel free to stop by my server, WarWorld. 12 players max due to DSL upload limitation.
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Will stop by...

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>
I'll also check back here, to answer/clarify anything you guys may want to ask or comment on.
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I think I've got lethality where I want it, am tweaking movement speeds now. Will look into disabling bazooka.

I'f you'd like a copy of my mod as it is right now, leave me an email address.

  
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