
02-05-2002, 09:22 AM
"If BARs and M1s are just as easy as the Springfield, then you would have to disable them too, no?"
To anyone who thinks BARs and M1s are just as easy to kill axis sentries with I completely disagree. They're less accurate, do less damage (most of the time) AND since they often don't kill in 1 shot due to the previous reasons it gives the turrets time to aim and shoot them. Just play a no sniper mod server and see for yourself.
"snipers makes Omaha more fun? To whom, the Axis? Here is the way I usually see it happen: The Allies keep getting mowed down by the MG42s, eventually they get sick of it, so some switch to snipers and pick off the gunners, then the Germans start complaining about how snipers are 'gay' and ruin the game."
I've played on both sides (usually trying to help whatever team is losing) with and without the no sniper mod. My experience with the no sniper mod is GREAT! Sometimes the turrets kill the allies and vice-versa. 1 think you should ALWAYS keep in mind is that ALL MAPS THAT ARE NOT EXACTLY THE SAME ON BOTH SIDES WILL BENEFIT 1 team MORE OR LESS. I think with or without my suggestions this map (along with most of them) are axis friendly, but that really doesn't matter because it is the players responcibility to balance accordingly. I try to balance by joining which team keeps losing NOT necesarily what team has less people or has less overall wins (stick to the here and now). One problem is that allies should NOT spawn anywhere other than the boats so they aren't rewarded for being killed by spawning closer to the axis base behind a nice 'n safe wall. Now before anyone starts screaming "SPAWN KILLERS" I have suggested that the allies get temporary VISIBLE invunerability (ala wolfenstein)to prevent this and I think it adds a touch of modified realism for the game itself (as if the boat doors were closed). Also the allies should not be able to shoot during this state to be fair to the axis, but they can get themselves in position and scan the area.
"I almost never play sniper. Usually SMG or MG or M1, especially on realism. Sometimes I use others for fun or strategic reasons. In one recent Omaha game, I was using MG most of the time, even destroyed one of the guns. When the Germans started continually mowing us down with MG42s (their idea of a fun game) I switched to sniper and suppressed them. Then they said that I was 'gay' and I ruin the game."
That's the problem the allies do NOT need suppression sniper fire for the turrets. 1 it puts the axis closer to your objective, 2 its VERY easy to get out of the turrets sights you can either run up the beach in a variety of ways (and maybe get killed, more on that later). OR you could use other guns to take out the current gunners (ya thats right the sniper rifle isn't the ONLY gun you can use) then move on. OR you could just let yourself get killed and be instantly spawned nice and close to the bunker behind a thick wall.
"Why is it that they consider the MG42s fair but not snipers? I asked a complainer this question and he said 'because they didn't have them in the REAL battle.' My response: 'Oh, but they DID have magic health packs?' He said snipers ruin the whole point of the game. My response: 'the purpose is to HAVE FUN!'"
The answer is simple to this. MG42s arent as good as sniper rifles AND there is actually a point to camp killing the allies if you are an axis which is to keep them away from the base which leads to the cannons (objectives). Plus I don't think allied camp sniping is "cheap" or unfair I just think that it's pointless.
I think there should be a reson to use the turrets other than being a booby trap for the axis. This has been consistently demonstrated on non sniper servers. The turrets actually have an effective use and I don't find them unfair (yes that is WITHOUT sniper rifles).
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