View Single Post
Spawning a radio via script with sound
Old
  (#1)
loboveloz is Offline
Junior Member
 
Posts: 9
Join Date: Jan 2004
Location: some where in the world
  Send a message via MSN to loboveloz  
Default Spawning a radio via script with sound - 01-23-2004, 11:57 PM

Hi everyone,

I've tried setting a sound to a object (radio), but every time i set the sound to play it says it needs an alias in ubersound.scr or uberdialog.scr, i have opened the ubersound.scr and used one of the alias that is arleady set for another map, but it still gives me the same error. the script is as follows:

local.radio = spawn script_model "model" "miscobj/radio_civilian.tik" "targetname" "radio"
local.radio.origin = local.position
local.radio.angles = local.angle
local.speaker = spawn script_origin "origin" local.position "targetname" "speaker"
local.speaker glue local.radio
$speaker playsound m2l3_radio1

I don't know if this is the proper way, the script is longer but the rest only contains a trigger that sets the radio on fire and turns the sound off when you fire at it. (some people in my clan hate the music in maps so i thought i would give them a way to turn the radios off) biggrin: .

Thanks for your help
  
Reply With Quote