
02-06-2002, 03:50 AM
any chance you can compare it as thoroughly to the current CPR realism mod as you do here to the normal?
How exactly does this solve the sniper problem on Omaha?
It does sound great, but most people feel grenades travel too far as it is. Yes you could throw real grenades a good ways, but they were heavy so once the arc was reached and it came down and landed, or hit a wall, it would lose a lot of energy and not go very far after that. The ones in the game go as far or farther on the ground, after hitting two walls than the do in the air. What is up with that?
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