View Single Post
Old
  (#29)
Crow King is Offline
Senior Member
 
Posts: 542
Join Date: Jan 2002
   
Default 02-08-2002, 01:58 AM

quiet -

To remove the sniper in the Omaha map only is probably going to require modifying the map script itself. This turns it into a client side mod, which must be downloaded by each person playing the game. Very difficult to coordinate. Without a selective ability to allocate weapons on the server side (it's all or nothing), I think the best way is to modify the rifle itself until it is more realistic for the map. There's a reason why the Allies didn't attack the beach with boat loads of snipers! We just need to keep adjusting things til they fit.

I've taken the first step by changing the scope to it's real world magnification. I tested it the other night on a server running CKR And it did reduce the problem, but I don't think it's quite there yet. The second step is to adjust accuracy and recoil. A shot that far across a windy beach involves a lot more than just centering the crosshair and pulling the trigger.

As for the "death from footshot" thing, have you actually seen it happen? I suppose it it possible, but when I get shot in the game, it's usually from a much more lethal spot. Is this a real problem or just a theoretical one? If you're experiencing it, let me know and I'll see what I can do.

The Q3 engine does track where you get hit and I know where the scripts are that track it in the single player game. I need to do some testing to see if I can affect MP and adjust damage via a script. If not, it will need to wait until we have better modding tools.

------------------

"If your philosophy does not produce corn, I don't want to hear about it." - Red Bear
  
Reply With Quote