View Single Post
Old
  (#20)
Shoegaze99 is Offline
Senior Member
 
Posts: 149
Join Date: Jan 2002
   
Default 02-10-2002, 05:00 AM

Strik0r, that's the way I tend to look at it, since each weapon also affects movement rates and the like. But that's stretching the definition of class-based, I think. It's an effective means of simulating a class-based system without actually incorporating one.
  
Reply With Quote