
02-12-2002, 08:15 AM
I wrote the mod that mixes Round-based and Objectives together on the Burning Bridge Server. It's been running there for a couple of weeks. The mod works really well, for the most part. It makes the DM maps all work with proper spawning, (no spawning 1 foot away from enemy), and makes the maps run as Round-based. Then, whenever objective maps come up in rotation, it automatically changes the gametype to Objectives and those maps run like they should.
The mod also allows for the user to set custom fraglimits on each map. I did this because a fraglimit of 5 is too long for Omaha, (takes well over an hour till Omaha rotates), but having a lower fraglimit only maps the other maps seem too short. So, I've set Omaha around 3 and the other maps to 5 for the official mod to come out, (this is an option, not a requirement for mod). However, each map can have a custom fraglimit, specified gametype, just about any CVAR setting you'd like can be set for each map specifically. The Burning Bridge is currently setting Omaha to 2 fraglimit, Destroyed Village and Remagen to a 6 fraglimit, and all other maps to 5: as per server admin's personal request.
I've been trying to iron out one little bug in it before release, but I'm not sure if I can. The only bug occurs whenever a new map comes up that changes the gametype from 3 to 4 or visa-versa. Whenever this happens, after the first round of play all players get thrown into spectate mode and have to rejoin their respective teams. That's it. Not really much of a hassle, but still I'd like to fix it before official release. I am looking for an experienced mod maker to collaberate on this.
Meanwhile, join Burning Bridge (CPR) to see the mod in action.
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Oh, BTW, this mod fixes the Teleport problem you other guys have been talking about earlier in the thread. The problem with just entering DM maps into a OBJ rotation is that some of those DM maps don't work well in OBJ mode. What happens is that you spawn a foot away from an enemy. This mod forces those DM maps to work in true Round-based fashion with teams spawning on opposite sides of maps.
[This message has been edited by Elvite (edited February 12, 2002).]
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