Thread: DOD2.0
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H3@d$h0t is Offline
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Posts: 164
Join Date: Jan 2002
Location: toronto, ontario canada
   
Default 02-14-2002, 06:22 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Shoegaze99:
And considering Day of Defeat was created by people who did not have the resources of a professional developer's house at their command, it is an impressive accomplishment.

I would like to see not just modders, but those pros doing MoH expansions packs, to take a few cues from DoD in designing new multiplayer schemes. The two games combined would be awe-inspiring, to say the least.
<HR></BLOCKQUOTE>

i understand that mohaa was a huge retail game designed by pros and had waaaaaay more funding then DoD. i didnt say that Dod was a bad game, actually its much better then some retail games ive played.


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