Thread: DOD2.0
View Single Post
Old
  (#27)
Guest
 
Posts: n/a
   
Default 02-15-2002, 12:00 AM

Hey - I totally agree with you in the fact that some, SOME, body shots wont kill you - but they sure as hell will incapacitate you. How effective are you REALLY going to be with a major wound? Not very. Which is why I believe you "die" from these critical shots. Sure, it'd be sort of cool to make a mod where you're operating at limited capacity, but how realistic would that be? We're now assuming that EVERYONE has this adrenal system where they can overlook these wounds and continue fighting, albeit at a reduced capacity.

That's just NOT very realistic.

Now, if we were to implement a "random" adrenal RAGE in this game - where a player goes "AUDIE MURPHY"(? - since I really have no idea who this is, as I'm not as into WWII as some of you are), and has this amplified level of physical combativeness - well hell more power to the modders. I think that'd be an interesting mod to introduce to the community.

However - the one thing holding this game back, in terms of implementing its "realism", is the fact that its gameplay isn't designed for the mods people want - or are trying to introduce at this point. It's just not. This isnt GHOST RECON, or DOD, or OPERATION FLASHPOINT. The "realism" I feel in MOH, was designed from an ambience point of view, and not gameplay mechanics. It just wasn't.

The experience is great - but only because of the window dressing. Until that issue is resolved, we are going to get these foolish attemtps at modding this program into something it shouldn't be.

excelsior
  
Reply With Quote