View Single Post
Old
  (#30)
snipes is Offline
Command Sergeant Major
 
snipes's Avatar
 
Posts: 2,082
Join Date: May 2003
Location: Calgary, AB
  Send a message via MSN to snipes  
Default 05-18-2004, 10:39 PM

Yeah, a proper ending would be awesome. During the game, I want a reason to cover and protect your teammates. I want to be 'involved' in the game. In Rainbow Six 3, I felt entitled to protect my teammates; I would even restart the mission if I had a teammate KIA; It was all a feeling of guilt and care I guess. I know its only a game, but getting a player involved is what makes it a great game, is it not? It keeps the player "into" the game, catching the game

Anyway, getting to know your teammates; their lives, their past, would do a great part into getting the player into the game. If EA "fu**ing shoehorned" storyline into the game (as they said), It would do just that.

I know storyline isn't all of a game...but in my opinion, it makes up over half of why I really appreciate a game over time...graphics can only keep you interested for so long.

On a gameplay note, has anybody ever seen the Storyboards of MOH: Rising Sun? (You have to find videos around levels to unlock them on the game). They played out exactly like a movie (And were basically moving cartoons). The player was put countless different circumstances (The storyboards were made by proffesionals; sadly the game seemed like it wasn't rolleyes: )

For example on one part, the player was infiltrating a Japanese digsite/headquartes, where the Japanese were searching for Yamatisha's Gold, If I remember correctly. Anyway, the player (with the help of a Japanese ally) infiltrated the camp. After making a plan with your ally, your ally calls everyone to the cafeteria. Your ally puts you into a wine barrel and slams the lid on. You get rolled into the center of one of the tables, and you hear the Japenese getting seated and talking amongst themselves. You finally get the chance to pop out, and in the center of the table you mow down all the Japanese troops at your table and around you.

I'm not very good at describing things, but that was only one example of the varied circumstances and settings the player was thrust into. It's not even funny how much the actual game differs from the original storyboards made for it (for the few that have Rising Sun, watch them).

For those who have played the game, remember the part where your ally gets viciously ripped out of your raft by an alligator, and was dragged underwater? Evem though I did not get to know the character (thanks to EA), that part really stuck with me.

What I mean by all of this is this: with the amazing graphics they have now, way more character than before, a motive to play, a striking and memorable storyline, and brilliant gameplay, EA could have a game that could set the bar at a matchless height for years.
  
Reply With Quote