Thread: Drivin me Cra3y
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Balr14 is Offline
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Posts: 316
Join Date: Jan 2002
   
Default 05-19-2004, 11:55 PM

make a brush (preferably in the shape of a barrel, with a barrel texture) and assign it as func_barrel. Give it the properties you want from the list of keyword/values.

You could make a whole building explode, but I wouldn't use func-barrel. A building leaking oil wouldn't look real good. Use func_crate.
  
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