
02-17-2002, 04:36 AM
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Overon:
[quote:3c59f]First of all, realism mod sucks.
While doing the right thing in limiting the amount of grenades to 3, the SMG is highly overpowered with this 1 shot death shit.
Now lets get to base gameplay.<HR></BLOCKQUOTE>
No. Any weapon is one shot one kill if you hit the guy in the head, even a pistol.
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>
#1) LIMIT THE NADES TO 3 PLEASE.
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Realism mods already do that.
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>
#2) Lessen the splash damage on nades. -MOH is plagued by newbies running around with nades and throwing them into the 1 or 2 choke points that each map seems to have.
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Newbies? Newbies learn quick by looking at what veterans do. The veteran players do what works and spawning closest to a choke point and spamming NADES WORKS. That's why they do it. It's not a newbie problem. There is a principal here. People will do what is most effective at winning. Rushing the choke point and spamming nades works, and that's why people do it. There is an easy solution to it. No more stupid spawn points where one team spawns closer to the choke point than the other team. No more simple choke point maps.
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>
#3) Please LIMIT the amount of Rocket Launchers each team can have to 1 or 2, this is seriosly LAME and detrimental to this game to have a team of 15 guys and 10 of them are using rockets.<HR></BLOCKQUOTE>
You can limit or you can simply toss them alltogether. A bazooka and a panzershreck are anti tank weapons not anti personal. Inclusion of rocket launchers is 2015/EA's lame attempt to make the quakers happy with a rocket launcher type weapon. Reloads of rocket launcher should take a lot longer than they do as well.
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>#4)On Omaha, find a way to make the MG42s USEABLE. -This has been a big dissapointment, that these turret guns arent actually USABLE. Wether it be by limiting the sniper weapons, or have it setup so people who CAMP on the beach with sniper for too long get blown up.<HR></BLOCKQUOTE>
That map needs a total redesign. There are two points in which the allies have to pass in order to get to the guns in order to blow them up. Axis only need to camp those 2 choke points and allies have no chance of even making their way up.
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>#5)Make more maps, these maps are WELL designed in the simplicity but since there are so few of them they are quickly getting tiresome.<HR></BLOCKQUOTE>
Yes. More maps. But first 2015/EA need to finally release the source code necessary to make maps and mods for this game.
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Anything else?
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non scoped kar98 blows.
[This message has been edited by Overon (edited February 17, 2002).][/quote:3c59f]
everyone who says that just dont know how to use it, the m1 is terrible with accuracy while moving which is good, the KAR is an effective weapon all around in the hands of someone who knows whats it's stronger points are.
besides nothing beats a head shot with the KAR, a mans weapon :P
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