View Single Post
Old
  (#10)
Crow King is Offline
Senior Member
 
Posts: 542
Join Date: Jan 2002
   
Default 02-28-2002, 06:27 AM

Spineharverster - you said what I am usually thinking when I'm feeling frustrated with this game (which is most of the time these days).

As a programmer, I would call the multiplayer "unpolished". Here's an example: if you type in "cmdlist" at the console, it gives you a list of available commands. Try running the first 20 or so. None of them work. If I recall from the Q3 source, these were defined in a header file. Why weren't they just edited / commented out? Legacy support? Well, let's talk about that.....

If you look at the byte sequence you have to put in front of rcon commands when sending to a Q3 server, you'll see 5 bytes that Q3 servers use. But not MoHAA. And no one in the forums could answer us when we asked what the new sequence was. I basically had to write a trainer to break into the I/O from serever to client to trap the bytes and see what the hell they were.

Examples of this type of crap go on and on. But I won't condemn it yet - we've brought the issues to the developer's attention. Let's see what they can do with it. That will tell us all we need to know about how we are going to be supported. I think MoHAA is a great game and, if we can just get some support, it will end up very well. If not, I'll just code and mod for some other game.

------------------

"If your philosophy does not produce corn, I don't want to hear about it." - Red Bear
  
Reply With Quote