forget all the other threads, i need a scripter......... -
08-11-2004, 12:20 AM
to look at my loading F**K**G screen POS files and see what's freakin' wrong with them. five hours i've wasted on this POS. it's a full screen load screen and should freakin work. all i'm getting is a blurry white and gray field. the image is theclinic.tga 768X1024 px. (it shouldn't matter if i don't have a music folder for the ambient .scr)
The .src
[code:9e367]// theclinic
// ARCHITECTURE: PKM
// SCRIPTING: PKM
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "The Clinic"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" "The Clinic"
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "theclinic"
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/theclinic.scr
exec global/ambient.scr theclinic
level waittill spawn
end.[/code:9e367]
The .shader
[code:9e367]The Clinic
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map $whiteimage
}
{
clampMap textures/mohmenu/dmloading/theclinic.tga
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}
[/code:9e367]
The .urc
[code:9e367]menu "dm/theclinic" 640 481 NONE 0
bgcolor 0 0 0 1
borderstyle NONE
bgfill 0 0 0 1
fullscreen 1
//vidmode 3
//fadein 0.5
virtualres 1
postinclude ui/loadingbar.txt
resource
Label
{
name "Default"
rect 0 0 640 481
fgcolor 1.00 1.00 1.00 1.00
bgcolor 1.00 1.00 1.00 0.00
borderstyle "NONE"
shader "theclinic"
}
end.
[/code:9e367]
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