Thread: Mapping Errors
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Re: Mapping Errors
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seere is Offline
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Join Date: May 2004
Location: London
   
Default Re: Mapping Errors - 09-04-2004, 06:58 AM

Quote:
Originally Posted by MotoxXx
A clan mate of mine is making a map and he keeps receiving errors.. I dont know if he is receiving it during compilation or when he is trying to play the map but I told him I would ask for him on here and see if anyone had any ideas on how to fix it.. Supposedly he has asked around but anyways here is the error:

[code:50ec9]Max_Map_Brushsides[/code:50ec9]

Any help would be highly appreciated..
Hmmm not entirely sure about this 1
Heres some similar compile errors that may shed some light oOo:

ERROR: MAX_SURFACE_INFO

There is too much shader data in the scripts folder.

SOLUTION: Remove custom pk3s

ERROR: max_patch_planes

theres too many patch meshes in the map, or too many faces on all the patch meshes.

SOLUTION: Delete some patches, or replace them with less complex ones [theres an option in the curve menu to decrease complexity i think]

Anyways I personaly believe that he has to many brushes in his map as one (of the many) limitations of the compiler is as follows:
#define MAX_MAP_BRUSHSIDES 0x20000
In other words if he has more than 20,000 brushes it will cause this error.
Unfortunatly if it is the case he has no choice to get his brush count down to under 20,000.....no other way around it.

Tell him to open up his map in radient then go to EDIT then Map info this will tell him how many brushes he currently has.

Whooo long post...hope it helps hake:

Seere.
  
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